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Eskiler (Arşiv) Eski konular |
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Konu Araçları | Görünüm Modları |
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#1 |
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![]() Üyelik Tarihi: Aug 2005
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![]() FPS HIZLANDIRICI CFG AYARI Bu Counter-Strike : Source içindir. Notepad 'te 'autoexec.cfg' isimli yeni bir dosya açın ve alttaki komutları dosyanın içine atın. Orijinal "autoexec.cfg" dosyanız ile değiştirin ve eskisinin yedeğini almayı unutmayın: Kod:
// cl_ cl_allowdownload cl_allowupload 1 cl_autohelp 0 cl_autowepswitch 0 cl_backspeed 400 cl_class default cl_cmdbackup 2 cl_cmdrate 101 cl_drawshadowtexture 0 cl_dynamiccrosshair 0 cl_ejectbrass 0 cl_forcepreload 1 cl_c4dynamiclight 1 cl_forwardspeed 400 cl_idealpitchscale 0.8 cl_interp 0.01 cl_lagcomp_errorcheck 1 cl_observercrosshair 1 cl_phys_props_enable 0 cl_phys_props_max 0 cl_radaralpha 200 cl_radartype 1 cl_ragdoll_physics_enable 0 cl_rate 25000 cl_righthand 1 cl_scalecrosshair 0 cl_show_bloodspray 1 cl_show_splashes 0 cl_showfps 2 cl_showpluginmessages 1 cl_smooth 0 cl_soundfile sound/player/jingle.wav cl_spec_mode 3 cl_team default cl_timeout 30 cl_updaterate 101 cl_upspeed 320 // r_ r_3dsky 0 r_avglight 0 r_DispUseStaticMeshes 0 r_aspectratio 0 r_decal_cullsize 2 r_decals 0 r_dispfullradius 2 r_drawlights 0 r_drawmodelstatsoverlaymax 1.5 r_drawmodelstatsoverlaymin 0.1 r_drawrain 0 r_drawparticles 0 r_drawmodeldecals 0 r_drawropes 0 r_dynamic 0 r_eyegloss 0 r_eyemove 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_eyes 0 r_eyeglintlodpixels 0 r_eyegloss 0 r_eyemove 0 r_eyeshift_x 0 r_eyeshift_y 0 r_eyeshift_z 0 r_eyesize 0 r_lightaverage 0 r_lightinterp 0 r_lod 5 r_modellodscale 0.1 r_propsmaxdist 0 r_rainradius 0 r_rainsimulate 0 r_rainsplashpercentage 0 r_renderoverlayfragment 0 r_rootlod 1 r_WaterDrawReflection 0 r_shadowmaxrendered -1 r_shadowrendertotexture 0 r_shadows 0 r_teeth 0 r_worldlightmin 1 r_worldlights 1 r_avglight 0 // net_ net_graph 0 net_graphpos 1 net_graphsolid 1 net_scale 5 // sv_ sv_backspeed 0.6 sv_forcepreload 0 sv_log_onefile 0 sv_logecho 1 sv_logfile 1 sv_logsdir logs sv_noclipaccelerate 5 sv_noclipspeed 5 sv_skyname sky_dust sv_specaccelerate 0 sv_specnoclip 1 sv_specspeed 0 sv_unlockedchapters 1 sv_voiceenable 1 sv_watchentlist 0 // bot_ bot_traceview_extended 0 // mat_ mat_compressedtextures 1 mat_bumpmap 0 mat_vsync 0 mat_clipz 0 mat_fastnobump 1 mat_forcedynamic 0 mat_mipmaptextures 0 mat_picmip 2 mat_specular 0 mat_trilinear 1 mat_bloom 0 mat_fastspecular 1 mat_filterlightmaps 0 mat_filtertextures 0 // fps_ fps_max 160 // violence_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // budget_ budget_averages_window 30 budget_background_alpha 128 budget_bargraph_background_alpha 128 budget_bargraph_range_ms 16.6666666667 budget_history_numsamplesvisible 100 budget_history_range_ms 66.666666667 budget_panel_bottom_of_history_fraction .25 budget_panel_height 384 budget_panel_width 512 budget_panel_x 0 budget_panel_y 50 budget_peaks_window 30 budget_show_averages 0 budget_show_history 0 budget_show_peaks 1 // ai_ ai_report_task_timings_on_limit 0 ai_think_limit_label 0 // c_ c_maxdistance 200 c_maxpitch 90 c_maxyaw 135 c_mindistance 30 c_minpitch 0 c_minyaw -135 c_orthoheight 100 c_orthowidth 100 // cam_ cam_command 0 cam_idealdist 64 cam_idealpitch 0 cam_idealyaw 90 cam_snapto 0 // cc_ cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" // dsp_ dsp_dist_max 1440.0 dsp_dist_min 0.0 dsp_enhance_stereo 0 dsp_slow_cpu 0 dsp_volume 1.0 // hud_ hud_fastswitch 1 // joy_ joy_diagonalpov 0 joy_forwardsensitivity -1 joy_forwardthreshold 0.15 joy_name joystick joy_pitchsensitivity 1 joy_pitchthreshold 0.15 joy_sidesensitivity -1 joy_sidethreshold 0.15 joy_wingmanwarrier_centerhack 0 joy_wingmanwarrier_turnhack 0 joy_yawsensitivity -1 joy_yawthreshold 0.15 // mp_ mp_decals 0 // snd_ snd_duckerattacktime 0.5 snd_duckerrelea_Setime 2.5 snd_duckerthreshold 0.15 snd_ducktovolume 0.55 snd_mixahead 0.1 snd_musicvolume 0.000000 snd_pitchquality 1 // texture_ texture_budget_background_alpha 128 texture_budget_panel_bottom_of_history_fr.. .25 texture_budget_panel_height 284 texture_budget_panel_width 512 texture_budget_panel_x 0 texture_budget_panel_y 450 // voice_ voice_enable 1 voice_forcemicrecord 1 voice_modenable 1 voice_scale 1 // vprof_ vprof_graphheight 256 vprof_graphwidth 512 vprof_unaccounted_limit 0.3 vprof_verbose 1 // çeşitli adsp_debug 0 bgmvolume 1 budget_show_history 0 closecaption 0 con_enable 1 crosshair 1 dsp_slow_cpu 1 fog_enable 0 fog_enable_water_fog 0 func_break_max_pieces 15 joystick 0 lookspring 0 lookstrafe 0 muzzleflash_light 1 npc_height_adjust 1 rate 25000 scene_showfaceto 0 scene_showlook 0 scene_showmoveto 0 rope_smooth 0 rope_wind_dist 0 sensitivity 3 // skill 1 spec_scoreboard 0 suitvolume 0.25 volume 0.5 // rate cl_interp 0 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_cmdrate 101 cl_updaterate 101 cl_rate 20000 cl_smooth 0 rate 25000 |
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Giriş Tarihi: Ocak 2005
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GooD aNd EvıL (10-02-2007) bu konu için teşekkür ettiler...
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#2 |
Yeni Üye
![]() Üyelik Tarihi: Oct 2007
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![]() paylaşım için saol..
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#3 |
Aşmış Üye
![]() Üyelik Tarihi: Aug 2007
Konum: İstanbul
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![]() teşekkürler jockeя...
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